Jack Morehart - Games
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Hey! I’m
Jack
— a game
designer and developer
trained at the
NYU Game Center
.
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itch link
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click on a game’s title
for links, more info, and developer notes.
Old Demo Reel
Kiloton
Released in Spring 2025!
Kiloton
is a Wargames (1983) inspired mix between a grand strategy game and an RTS where you operate an 80s-styled computer bank to wage thermonuclear war.
Skullduggery
(2023)
An homage to Poptropica’s Skullduggery island, and a nice shader showcase to boot. Mostly built around a nicely polished Sobel filter with dynamic weather and ocean effects. The gameplay is simple, but the effects I’m proud of.
Neon Miami
(2022)
High-octane rocket-jumping and enemy gibbing action set in a nighttime Miami-void. Limited in scope, but deep in juice and gamefeel. Flawed, but something I’m proud of. Developed for a class on action-games.
NIMITZ
(2023)
NIMITZ, named for the admiral, was my very first online-multiplayer game! I made it in a week for the “Major Studio Fall” class, which I now am the TA for.
Sushi Boat
(2024)
Fast-paced and upbeat fishing/cooking game. Created in the ‘Major Studio Spring’ NYU class in a team of seven artists and programmers.