This is NIMITZ! I've always wanted to make a multiplayer game, and my forays into Netcode never got me very far, but I decided to sit down and really tackle it last week, so here we are! Obviously it's heavily inspired by DEFCON, a game which you should check out if you haven't already!! I made this in a week for Major Studio Fall, an NYU course. 

You can play Nimitz at: https://jack-morehart.itch.io/nimitz



Design Notes: 
Nimitz was mostly an exercise in net code, and also an extreme rush job, so it has significant design issues. The small map and adjacent control points makes each game very similar to the last.The skill ceiling is very low; just mass your boats together and spam your fighters. The missiles don't feel right. The unit highlight is too subtle. Etc etc etc. 

Besides those obvious issues, there are some things I like about this project. The Fog of war system, while rudimentary, is effective, as confirmed in play testing. Every other feature of the game was difficult for an unexperienced player to interact with, but the fog of war tested well. 
The multiplayer aspect of the game also tested well, especially with adjacent players. It felt a lot like battleship.

All in all, I consider the game a success, but I wouldn't revisit the idea without making drastic expansions to the scope. It also desperately needs a bloom filter and some retro sfx :)