Jack Morehart - Games
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Hey! I’m Jack.
I make Videogames!
You can play them
here:
Or read about them on this site by clicking on a title for more info...
Link to (slightly outdated) Demo Reel
Kiloton-CONTRA
(2022-Ongoing)
CONTRA is a Wargames (1983) inspired mix between a grand strategy game and an RTS where you operate an 80s-styled computer bank to wage thermonuclear war.
Skullduggery
(2023)
An homage to Poptropica’s Skullduggery island, and a nice shader showcase to boot. Mostly built around a nicely polished Sobel filter with dynamic weather and ocean effects. The gameplay is simple, but the effects I’m proud of.
Neon Miami
(2022)
High-octane rocket-jumping and enemy gibbing action set in a nighttime Miami-void. Limited in scope, but deep in juice and gamefeel. Flawed, but something I’m proud of. Developed for a class on action-games.
NIMITZ
(2023)
NIMITZ, named for the admiral, was my very first online-multiplayer game! I made it in a week for the “Major Studio Fall” class, which I now am the TA for.
Sushi Boat
(2024)
Fast-paced and upbeat fishing/cooking game. Created in the ‘Major Studio Spring’ NYU class in a team of seven artists and programmers.